Inventor · Monroe, WA, US

Nathan T. Lewis

26Patents
6h-index
29Co-inventors
69Inventor score

Filing activity: Apr 19, 2000 → Nov 10, 2022

Most-cited inventions

PatentTitleAreaCited byStatus
US9789406B2 System and method for driving microtransactions in multiplayer video games Human Necessities 127 Active
US7689747B2 Systems and methods for an augmented interrupt controller and synthetic interrupt sources Physics 37 Expired
US8462955B2 Key protectors based on online keys Electricity 25 Active
US7805761B2 Disposable red partitions Physics 10 Active
US10315113B2 System and method for simulating gameplay of nonplayer characters distributed across networked end user devices Human Necessities 10 Active
US7689800B2 Partition bus Physics 9 Active
US7284107B2 Special-use heaps Physics 6 Expired
US7814408B1 Pre-computing and encoding techniques for an electronic document to improve run-time processing Physics 6 Expired
US7293251B2 Initiating and debugging a process in a high assurance execution environment Physics 6 Expired
US9805196B2 Trusted entity based anti-cheating mechanism Physics 5 Active
US8112610B2 Partition bus Physics 4 Active
US10322351B2 Matchmaking system and method for multiplayer video games Human Necessities 3 Active
US11524237B2 Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions Human Necessities 3 Active
US8635612B2 Systems and methods for hypervisor discovery and utilization Physics 2 Active
US10376792B2 Group composition matchmaking system and method for multiplayer video games Human Necessities 2 Active
US11224807B2 System and method for providing dynamically variable maps in a video game Human Necessities 0 Active
US10857468B2 Systems and methods for dynamically weighing match variables to better tune player matches Human Necessities 0 Active
US11896905B2 Methods and systems for continuing to execute a simulation after processing resources go offline Human Necessities 0 Active
US11857876B2 System and method for providing dynamically variable maps in a video game Human Necessities 0 Active
US7913074B2 Securely launching encrypted operating systems Physics 0 Active
US10286314B2 System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session Human Necessities 0 Active
US12303783B2 Systems and methods for converting a bounded gameplay session to an unbounded gameplay session Human Necessities 0 Active
US10486068B2 System and method for providing dynamically variable maps in a video game Human Necessities 0 Active
US10286326B2 Soft reservation system and method for multiplayer video games Human Necessities 0 Active
US8387152B2 Attested content protection Physics 0 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.