Nathan T. Lewis
26Patents
6h-index
29Co-inventors
69Inventor score
Filing activity: Apr 19, 2000 → Nov 10, 2022
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9789406B2 | System and method for driving microtransactions in multiplayer video games | Human Necessities | 127 | Active |
| US7689747B2 | Systems and methods for an augmented interrupt controller and synthetic interrupt sources | Physics | 37 | Expired |
| US8462955B2 | Key protectors based on online keys | Electricity | 25 | Active |
| US7805761B2 | Disposable red partitions | Physics | 10 | Active |
| US10315113B2 | System and method for simulating gameplay of nonplayer characters distributed across networked end user devices | Human Necessities | 10 | Active |
| US7689800B2 | Partition bus | Physics | 9 | Active |
| US7284107B2 | Special-use heaps | Physics | 6 | Expired |
| US7814408B1 | Pre-computing and encoding techniques for an electronic document to improve run-time processing | Physics | 6 | Expired |
| US7293251B2 | Initiating and debugging a process in a high assurance execution environment | Physics | 6 | Expired |
| US9805196B2 | Trusted entity based anti-cheating mechanism | Physics | 5 | Active |
| US8112610B2 | Partition bus | Physics | 4 | Active |
| US10322351B2 | Matchmaking system and method for multiplayer video games | Human Necessities | 3 | Active |
| US11524237B2 | Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions | Human Necessities | 3 | Active |
| US8635612B2 | Systems and methods for hypervisor discovery and utilization | Physics | 2 | Active |
| US10376792B2 | Group composition matchmaking system and method for multiplayer video games | Human Necessities | 2 | Active |
| US11224807B2 | System and method for providing dynamically variable maps in a video game | Human Necessities | 0 | Active |
| US10857468B2 | Systems and methods for dynamically weighing match variables to better tune player matches | Human Necessities | 0 | Active |
| US11896905B2 | Methods and systems for continuing to execute a simulation after processing resources go offline | Human Necessities | 0 | Active |
| US11857876B2 | System and method for providing dynamically variable maps in a video game | Human Necessities | 0 | Active |
| US7913074B2 | Securely launching encrypted operating systems | Physics | 0 | Active |
| US10286314B2 | System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session | Human Necessities | 0 | Active |
| US12303783B2 | Systems and methods for converting a bounded gameplay session to an unbounded gameplay session | Human Necessities | 0 | Active |
| US10486068B2 | System and method for providing dynamically variable maps in a video game | Human Necessities | 0 | Active |
| US10286326B2 | Soft reservation system and method for multiplayer video games | Human Necessities | 0 | Active |
| US8387152B2 | Attested content protection | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.