Patent · US Active

System and method for providing dynamically variable maps in a video game

US10486068B2 · kind B2 · utility

0Cited by
288References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 14, 2015
Grant dateNov 26, 2019
Priority date
Expiry dateNov 3, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/795
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.