Patent · US Active

Multiplayer video game matchmaking optimization

US10610786B2 · kind B2 · utility

10Cited by
36References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 30, 2018
Grant dateApr 7, 2020
Priority date
Expiry dateSep 12, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5566
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users. A queue of potential users, a set of teammates, and/or opponents may be selected from a queue of waiting users. User information for the set of teammates and/or opponents may be provided to the parameter model to generate a predicted retention time. The set of teammates and/or opponents may be approved if the predicted retention time meets a predetermined threshold. Advantageously, by creating a match plan based on retention rates, the engagement and/or retention level for a number of users may be improved compared to existing multiplayer matching systems.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.