John Kolen
54Patents
12h-index
34Co-inventors
84Inventor score
Filing activity: Jun 8, 1994 → Mar 11, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10459827B1 | Machine-learning based anomaly detection for heterogenous data sources | Physics | 77 | Active |
| US10657934B1 | Enhancements for musical composition applications | Physics | 57 | Active |
| US10790919B1 | Personalized real-time audio generation based on user physiological response | Physics | 35 | Active |
| US10369472B1 | Virtual environment mapping system | Electricity | 33 | Active |
| US10279264B1 | Adaptive gaming tutorial system | Human Necessities | 26 | Active |
| US9993735B2 | Multiplayer video game matchmaking optimization | Human Necessities | 24 | Active |
| US10286327B2 | Multiplayer video game matchmaking system and methods | Human Necessities | 20 | Active |
| US10286323B2 | Dynamic difficulty adjustment | Physics | 17 | Active |
| US10357718B2 | Realtime dynamic modification and optimization of gameplay parameters within a video game application | Human Necessities | 17 | Active |
| US9919217B2 | Dynamic difficulty adjustment | Physics | 17 | Active |
| US10848805B1 | Contextual video recommendations within a video game | Physics | 16 | Active |
| US5751899A | Method and apparatus of analysis of signals from non-stationary processes possessing temporal structure such as music, speech, and other event sequences | Physics | 13 | Expired |
| US10799798B2 | Systems and methods for automatically measuring a video game difficulty | Human Necessities | 12 | Active |
| US10953334B2 | Virtual character generation from image or video data | Physics | 10 | Active |
| US10610786B2 | Multiplayer video game matchmaking optimization | Human Necessities | 10 | Active |
| US10643593B1 | Prediction-based communication latency elimination in a distributed virtualized orchestra | Physics | 9 | Active |
| US10807004B2 | Dynamic difficulty adjustment | Physics | 9 | Active |
| US7971054B1 | Method of and system for real-time form and content classification of data streams for filtering applications | Electricity | 9 | Active |
| US10621317B1 | Audio-based device authentication system | Physics | 7 | Active |
| US11110353B2 | Distributed training for machine learning of AI controlled virtual entities on video game clients | Human Necessities | 6 | Active |
| US10918941B2 | Predictive execution of distributed game engines | Human Necessities | 6 | Active |
| US10751629B2 | Multiplayer video game matchmaking system and methods | Human Necessities | 6 | Active |
| US10389607B1 | Interactive agents for user engagement in an interactive environment | Electricity | 6 | Active |
| US11331575B2 | Virtual environment mapping system | Electricity | 5 | Active |
| US10940396B2 | Example chat message toxicity assessment process | Human Necessities | 5 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.