Inventor · Rue de l'Église, CA, US

John Kolen

54Patents
12h-index
34Co-inventors
84Inventor score

Filing activity: Jun 8, 1994 → Mar 11, 2024

Most-cited inventions

PatentTitleAreaCited byStatus
US10459827B1 Machine-learning based anomaly detection for heterogenous data sources Physics 77 Active
US10657934B1 Enhancements for musical composition applications Physics 57 Active
US10790919B1 Personalized real-time audio generation based on user physiological response Physics 35 Active
US10369472B1 Virtual environment mapping system Electricity 33 Active
US10279264B1 Adaptive gaming tutorial system Human Necessities 26 Active
US9993735B2 Multiplayer video game matchmaking optimization Human Necessities 24 Active
US10286327B2 Multiplayer video game matchmaking system and methods Human Necessities 20 Active
US10286323B2 Dynamic difficulty adjustment Physics 17 Active
US10357718B2 Realtime dynamic modification and optimization of gameplay parameters within a video game application Human Necessities 17 Active
US9919217B2 Dynamic difficulty adjustment Physics 17 Active
US10848805B1 Contextual video recommendations within a video game Physics 16 Active
US5751899A Method and apparatus of analysis of signals from non-stationary processes possessing temporal structure such as music, speech, and other event sequences Physics 13 Expired
US10799798B2 Systems and methods for automatically measuring a video game difficulty Human Necessities 12 Active
US10953334B2 Virtual character generation from image or video data Physics 10 Active
US10610786B2 Multiplayer video game matchmaking optimization Human Necessities 10 Active
US10643593B1 Prediction-based communication latency elimination in a distributed virtualized orchestra Physics 9 Active
US10807004B2 Dynamic difficulty adjustment Physics 9 Active
US7971054B1 Method of and system for real-time form and content classification of data streams for filtering applications Electricity 9 Active
US10621317B1 Audio-based device authentication system Physics 7 Active
US11110353B2 Distributed training for machine learning of AI controlled virtual entities on video game clients Human Necessities 6 Active
US10918941B2 Predictive execution of distributed game engines Human Necessities 6 Active
US10751629B2 Multiplayer video game matchmaking system and methods Human Necessities 6 Active
US10389607B1 Interactive agents for user engagement in an interactive environment Electricity 6 Active
US11331575B2 Virtual environment mapping system Electricity 5 Active
US10940396B2 Example chat message toxicity assessment process Human Necessities 5 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.