Dynamic difficulty adjustment
US10807004B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | May 2, 2019 |
| Grant date | Oct 20, 2020 |
| Priority date | — |
| Expiry date | May 2, 2039 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06N20/00
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.