Patent · US Active

Systems and methods for dynamically weighing match variables to better tune player matches

US10857468B2 · kind B2 · utility

0Cited by
424References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 29, 2019
Grant dateDec 8, 2020
Priority date
Expiry dateApr 29, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/575
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.