Patent · US Active

Predictive execution of distributed game engines

US10918941B2 · kind B2 · utility

6Cited by
13References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 27, 2019
Grant dateFeb 16, 2021
Priority date
Expiry dateJul 24, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/538
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems described herein may automatically and dynamically adjust the amount and type of computing resources usable to execute, process, or perform various tasks associated with a video game. Using one or more machine learning algorithms, a prediction model can be generated that uses the historical and/or current user interaction data obtained by monitoring the users playing the video game. Based on the historical and/or current user interaction data, future user interactions likely to be performed in the future can be predicted. Using the predictions of the users' future interactions, the amount and type of computing resources maintained in the systems can be adjusted such that a proper balance between reducing the consumption of computing resources and reducing the latency experienced by the users of the video game is achieved and maintained.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.