Patent · US Active

Scheme for compressing vertex shader output parameters

US11232534B2 · kind B2 · utility

0Cited by
10References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 11, 2020
Grant dateJan 25, 2022
Priority date
Expiry dateAug 11, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/005
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values generated by the vertex shader may be stored in a memory. The pixel shader may access the vertex parameter values stored in the memory. Accessing the vertex parameter values may include disabling or bypassing hardware that performs interpolation on vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.