Patent · US Active

Throttling shaders based on resource usage in a graphics pipeline

US11776085B2 · kind B2 · utility

0Cited by
3References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 16, 2020
Grant dateOct 3, 2023
Priority date
Expiry dateDec 16, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/10
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A processing system includes a graphics pipeline that executes a first shader of a first type and a second shader of a second type. In some cases, the first shader is a geometry shader and the second shader is a pixel shader. The processing system also includes buffers that hold primitives generated by the first shader and provide the primitives to the second shader. The processing system also includes a primitive hub that monitors fullness of the buffers. Launching of waves from the first shader is throttled based on the fullness of the buffers. A shader processor input (SPI) selectively throttles the waves launched by the geometry shader based on a signal from the primitive hub indicating the fullness, an indication of relative resource usage of geometry waves and pixel waves in the graphics pipeline, or an indication of lifetimes of the geometry waves.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.