Randy Wayne Ramsey
18Patents
2h-index
25Co-inventors
50Inventor score
Filing activity: May 29, 2008 → Mar 12, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9105125B2 | Load balancing for optimal tessellation performance | Physics | 7 | Active |
| US10460513B2 | Combined world-space pipeline shader stages | Physics | 5 | Active |
| US7971041B2 | Method and system for register management | Physics | 2 | Active |
| US10558489B2 | Suspend and restore processor operations | Physics | 1 | Active |
| US12299769B2 | Dynamic dispatch for workgroup distribution | Physics | 0 | Active |
| US12062126B2 | Load multiple primitives per thread in a graphics pipeline | Physics | 0 | Active |
| US12169896B2 | Graphics primitives and positions through memory buffers | Physics | 0 | Active |
| US11004258B2 | Combined world-space pipeline shader stages | Physics | 0 | Active |
| US11755336B2 | Distributed geometry | Physics | 0 | Active |
| US11386518B2 | Exception handler for sampling draw dispatch identifiers | Physics | 0 | Active |
| US11941723B2 | Dynamic dispatch for workgroup distribution | Physics | 0 | Active |
| US11379941B2 | Primitive shader | Physics | 0 | Active |
| US11869140B2 | Combined world-space pipeline shader stages | Physics | 0 | Active |
| US11954757B2 | Method and apparatus for implementing a rasterizer in GPU operations | Physics | 0 | Active |
| US11397578B2 | Selectively dispatching waves based on accumulators holding behavioral characteristics of waves currently executing | Physics | 0 | Active |
| US11776085B2 | Throttling shaders based on resource usage in a graphics pipeline | Physics | 0 | Active |
| US12236529B2 | Graphics discard engine | Physics | 0 | Active |
| US10311626B2 | System and method for identifying graphics workloads for dynamic allocation of resources among GPU shaders | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.