Patent · US Active

Methods and systems for continuing to execute a simulation after processing resources go offline

US11896905B2 · kind B2 · utility

0Cited by
427References
20Claims
0Family size

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Key dates

Filing dateNov 10, 2022
Grant dateFeb 13, 2024
Priority date
Expiry dateNov 10, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/69
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.