Patent · US Active

Graphics discard engine

US12236529B2 · kind B2 · utility

0Cited by
7References
20Claims
0Family size

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Key dates

Filing dateDec 27, 2021
Grant dateFeb 25, 2025
Priority date
Expiry dateDec 27, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2212/455
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems, apparatuses, and methods for implementing a discard engine in a graphics pipeline are disclosed. A system includes a graphics pipeline with a geometry engine launching shaders that generate attribute data for vertices of each primitive of a set of primitives. The attribute data is consumed by pixel shaders, with each pixel shader generating a deallocation message when the pixel shader no longer needs the attribute data. A discard engine gathers deallocations from multiple pixel shaders and determines when the attribute data is no longer needed. Once a block of attributes has been consumed by all potential pixel shader consumers, the discard engine deallocates the given block of attributes. The discard engine sends a discard command to the caches so that the attribute data can be invalidated and not written back to memory.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.