Patent · US Active

Dynamic difficulty adjustment

US9919217B2 · kind B2 · utility

17Cited by
1References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 8, 2016
Grant dateMar 20, 2018
Priority date
Expiry dateMay 9, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N20/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that predicts an indication of an expected duration of game play. The game retention prediction model may be applied to a user's activity data to determine an indication of the user's expected duration of game play. Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.