Inventor · San Francisco, CA, US

Gabor Liktor

61Patents
4h-index
57Co-inventors
65Inventor score

Filing activity: Jun 30, 2014 → Oct 3, 2023

Most-cited inventions

PatentTitleAreaCited byStatus
US10699475B1 Multi-pass apparatus and method for early termination of graphics shading Physics 9 Active
US10614611B2 Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware Physics 8 Active
US10290141B2 Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices Human Necessities 6 Active
US10832371B2 Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array Physics 5 Active
US10242493B2 Method and apparatus for filtered coarse pixel shading Physics 4 Active
US10649956B2 Engine to enable high speed context switching via on-die storage Physics 4 Active
US10643374B2 Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer Physics 3 Active
US9767602B2 Techniques for reduced pixel shading Physics 2 Active
US10497173B2 Apparatus and method for hierarchical adaptive tessellation Physics 2 Active
US11210265B2 Engine to enable high speed context switching via on-die storage Physics 2 Active
US10489915B2 Decouple multi-layer render fequency Electricity 1 Active
US10861216B2 Ray tracing apparatus and method for memory access and register operations Physics 1 Active
US10957050B2 Decoupled multi-layer render frequency Electricity 1 Active
US10762686B2 Apparatus and method for a hierarchical beam tracer Physics 1 Active
US10204441B2 Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system Physics 1 Active
US11748302B2 Engine to enable high speed context switching via on-die storage Physics 1 Active
US11145106B2 Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices Human Necessities 1 Active
US10672175B2 Order independent asynchronous compute and streaming for graphics Physics 0 Active
US11704856B2 Topology shader technology Physics 0 Active
US11263800B2 Apparatus and method for quantized convergent direction-based ray sorting Physics 0 Active
US11880928B2 Apparatus and method for a hierarchical beam tracer Physics 0 Active
US11315213B2 Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array Physics 0 Active
US11688122B2 Order independent asynchronous compute and streaming for graphics Physics 0 Active
US11769290B2 Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware Physics 0 Active
US10977853B2 Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system Physics 0 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.