Gabor Liktor
61Patents
4h-index
57Co-inventors
65Inventor score
Filing activity: Jun 30, 2014 → Oct 3, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10699475B1 | Multi-pass apparatus and method for early termination of graphics shading | Physics | 9 | Active |
| US10614611B2 | Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware | Physics | 8 | Active |
| US10290141B2 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Human Necessities | 6 | Active |
| US10832371B2 | Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array | Physics | 5 | Active |
| US10242493B2 | Method and apparatus for filtered coarse pixel shading | Physics | 4 | Active |
| US10649956B2 | Engine to enable high speed context switching via on-die storage | Physics | 4 | Active |
| US10643374B2 | Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer | Physics | 3 | Active |
| US9767602B2 | Techniques for reduced pixel shading | Physics | 2 | Active |
| US10497173B2 | Apparatus and method for hierarchical adaptive tessellation | Physics | 2 | Active |
| US11210265B2 | Engine to enable high speed context switching via on-die storage | Physics | 2 | Active |
| US10489915B2 | Decouple multi-layer render fequency | Electricity | 1 | Active |
| US10861216B2 | Ray tracing apparatus and method for memory access and register operations | Physics | 1 | Active |
| US10957050B2 | Decoupled multi-layer render frequency | Electricity | 1 | Active |
| US10762686B2 | Apparatus and method for a hierarchical beam tracer | Physics | 1 | Active |
| US10204441B2 | Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system | Physics | 1 | Active |
| US11748302B2 | Engine to enable high speed context switching via on-die storage | Physics | 1 | Active |
| US11145106B2 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Human Necessities | 1 | Active |
| US10672175B2 | Order independent asynchronous compute and streaming for graphics | Physics | 0 | Active |
| US11704856B2 | Topology shader technology | Physics | 0 | Active |
| US11263800B2 | Apparatus and method for quantized convergent direction-based ray sorting | Physics | 0 | Active |
| US11880928B2 | Apparatus and method for a hierarchical beam tracer | Physics | 0 | Active |
| US11315213B2 | Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array | Physics | 0 | Active |
| US11688122B2 | Order independent asynchronous compute and streaming for graphics | Physics | 0 | Active |
| US11769290B2 | Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware | Physics | 0 | Active |
| US10977853B2 | Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.