Mark Leather
51Patents
17h-index
44Co-inventors
84Inventor score
Filing activity: Aug 8, 1996 → Jan 16, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7002591B1 | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system | Physics | 177 | Expired |
| US6636214B1 | Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode | Physics | 161 | Expired |
| US7034828B1 | Recirculating shade tree blender for a graphics system | Physics | 155 | Expired |
| US6664958B1 | Z-texturing | Physics | 131 | Expired |
| US7184059B1 | Graphics system with copy out conversions between embedded frame buffer and main memory | Physics | 126 | Expired |
| US7176919B2 | Recirculating shade tree blender for a graphics system | Physics | 114 | Expired |
| US6618048B1 | 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components | Physics | 112 | Expired |
| US6999100B1 | Method and apparatus for anti-aliasing in a graphics system | Human Necessities | 96 | Expired |
| US6072500A | Antialiased imaging with improved pixel supersampling | Physics | 91 | Expired |
| US7633506B1 | Parallel pipeline graphics system | Physics | 90 | Expired |
| US5684939A | Antialiased imaging with improved pixel supersampling | Physics | 89 | Expired |
| US6707458B1 | Method and apparatus for texture tiling in a graphics system | Physics | 64 | Expired |
| US7061495B1 | Method and apparatus for rasterizer interpolation | Physics | 59 | Expired |
| US7307638B2 | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system | Physics | 53 | Expired |
| US7075542B1 | Selectable multi-performance configuration | Physics | 44 | Expired |
| US6825851B1 | Method and apparatus for environment-mapped bump-mapping in a graphics system | Physics | 31 | Expired |
| US7307640B2 | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system | Physics | 28 | Expired |
| US7205999B2 | Method and apparatus for environment-mapped bump-mapping in a graphics system | Physics | 17 | Expired |
| US7317459B2 | Graphics system with copy out conversions between embedded frame buffer and main memory for producing a streaming video image as a texture on a displayed object image | Physics | 17 | Active |
| US6532018B1 | Combined floating-point logic core and frame buffer | Physics | 12 | Expired |
| US8607247B2 | Method and system for workitem synchronization | Physics | 9 | Active |
| US9507632B2 | Preemptive context switching of processes on ac accelerated processing device (APD) based on time quanta | Physics | 9 | Active |
| US8195882B2 | Shader complex with distributed level one cache system and centralized level two cache | Physics | 8 | Active |
| US6980218B1 | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system | Physics | 6 | Expired |
| US6999098B2 | Apparatus for converting floating point values to gamma corrected fixed point values | Physics | 5 | Expired |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.