Patent · US Active

Realtime dynamic modification and optimization of gameplay parameters within a video game application

US10357718B2 · kind B2 · utility

17Cited by
3References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 28, 2017
Grant dateJul 23, 2019
Priority date
Expiry dateFeb 28, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/352
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment using processes that may not be detectable or are more difficult to detect by users compared to static and/or existing difficulty adjustment processes. Historical user information may be utilized by a machine learning system to generate a prediction model that predicts an expected duration of game play. Before or during game play, the prediction model can be applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, in some embodiments, the system may then utilize a mapping data repository to determine how to dynamically adjust the difficulty of the game, such as, for example, changing the values of one or more gameplay parameters to make portions of the game less difficult.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.