Patent · US Active

Systems and methods for automatically measuring a video game difficulty

US10384133B1 · kind B1 · utility

2Cited by
4References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 30, 2016
Grant dateAug 20, 2019
Priority date
Expiry dateMar 18, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/822
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Embodiments of the systems and methods described herein can automatically measure the difficulty metrics associated with various aspects of a video game using an artificial intelligence system. The artificial intelligence system may include multiple game agents. Telemetry data associated with the gameplay of each game agent may be recorded while the game application is automatically executed by the game agents. The telemetry data may be communicated to a data analysis system which can calculate game difficulty metrics for various aspects of the game. The data analysis system can determine game difficulty associated with the various aspects based on the game difficulty metrics. The results from the data analysis system may be visualized and communicated to a game developer for updating the operations of the video game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.