Patent · US Active

Automated player control takeover in a video game

US10864446B2 · kind B2 · utility

2Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 27, 2019
Grant dateDec 15, 2020
Priority date
Expiry dateMar 27, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/77
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods are disclosed for converting a player-controlled character or virtual entity in a video game to at least temporarily be under emulated control when certain criteria is met, such as when the player's device has lost its network connection to a game server. The character or virtual entity may continue to behave in the game in a manner that emulates or mimics play of the actual player until the end of the game session or until the underlying connection problem or other issue is resolved, such that other players participating in the game session have the same or similar gameplay experience as they would have had if the disconnected player had continued to play.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.