Patent · US Active

Distributed training for machine learning of AI controlled virtual entities on video game clients

US11110353B2 · kind B2 · utility

6Cited by
30References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 10, 2019
Grant dateSep 7, 2021
Priority date
Expiry dateSep 13, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/535
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.