Inventor · Santa Clara, CA, US

Eric B. Lum

54Patents
6h-index
62Co-inventors
67Inventor score

Filing activity: Jan 23, 2012 → Jan 15, 2021

Most-cited inventions

PatentTitleAreaCited byStatus
US9355483B2 Variable fragment shading with surface recasting Physics 133 Active
US9262797B2 Multi-sample surface processing using one sample Physics 130 Active
US9437040B2 System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table Physics 129 Active
US9978171B2 Control of a sample mask from a fragment shader program Physics 8 Active
US10699427B2 Method and apparatus for obtaining sampled positions of texturing operations Physics 8 Active
US9495781B2 Early sample evaluation during coarse rasterization Physics 7 Active
US10424074B1 Method and apparatus for obtaining sampled positions of texturing operations Physics 6 Active
US9552667B2 Adaptive shading in a graphics processing pipeline Physics 5 Active
US9633458B2 Method and system for reducing a polygon bounding box Physics 5 Active
US9754407B2 System, method, and computer program product for shading using a dynamic object-space grid Physics 4 Active
US9230363B2 System, method, and computer program product for using compression with programmable sample locations Physics 4 Active
US9230362B2 System, method, and computer program product for using compression with programmable sample locations Physics 4 Active
US9747718B2 System, method, and computer program product for performing object-space shading Physics 4 Active
US10991152B2 Adaptive shading in a graphics processing pipeline Physics 3 Active
US11308658B2 Motion adaptive rendering using variable rate shading Physics 2 Active
US10930022B2 Motion adaptive rendering using variable rate shading Physics 2 Active
US9286659B2 Multi-sample surface processing using sample subsets Physics 2 Active
US9286647B2 Pixel shader bypass for low power graphics rendering Physics 2 Active
US10733794B2 Adaptive shading in a graphics processing pipeline Physics 2 Active
US10068366B2 Stereo multi-projection implemented using a graphics processing pipeline Electricity 2 Active
US10008029B2 Updating depth related graphics data Physics 1 Active
US10032245B2 Techniques for maintaining atomicity and ordering for pixel shader operations Physics 1 Active
US9747661B2 Consistent vertex snapping for variable resolution rendering Physics 1 Active
US9633469B2 Conservative rasterization of primitives using an error term Physics 1 Active
US9767600B2 Target independent rasterization with multiple color samples Physics 1 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.