Eric B. Lum
54Patents
6h-index
62Co-inventors
67Inventor score
Filing activity: Jan 23, 2012 → Jan 15, 2021
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9355483B2 | Variable fragment shading with surface recasting | Physics | 133 | Active |
| US9262797B2 | Multi-sample surface processing using one sample | Physics | 130 | Active |
| US9437040B2 | System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table | Physics | 129 | Active |
| US9978171B2 | Control of a sample mask from a fragment shader program | Physics | 8 | Active |
| US10699427B2 | Method and apparatus for obtaining sampled positions of texturing operations | Physics | 8 | Active |
| US9495781B2 | Early sample evaluation during coarse rasterization | Physics | 7 | Active |
| US10424074B1 | Method and apparatus for obtaining sampled positions of texturing operations | Physics | 6 | Active |
| US9552667B2 | Adaptive shading in a graphics processing pipeline | Physics | 5 | Active |
| US9633458B2 | Method and system for reducing a polygon bounding box | Physics | 5 | Active |
| US9754407B2 | System, method, and computer program product for shading using a dynamic object-space grid | Physics | 4 | Active |
| US9230363B2 | System, method, and computer program product for using compression with programmable sample locations | Physics | 4 | Active |
| US9230362B2 | System, method, and computer program product for using compression with programmable sample locations | Physics | 4 | Active |
| US9747718B2 | System, method, and computer program product for performing object-space shading | Physics | 4 | Active |
| US10991152B2 | Adaptive shading in a graphics processing pipeline | Physics | 3 | Active |
| US11308658B2 | Motion adaptive rendering using variable rate shading | Physics | 2 | Active |
| US10930022B2 | Motion adaptive rendering using variable rate shading | Physics | 2 | Active |
| US9286659B2 | Multi-sample surface processing using sample subsets | Physics | 2 | Active |
| US9286647B2 | Pixel shader bypass for low power graphics rendering | Physics | 2 | Active |
| US10733794B2 | Adaptive shading in a graphics processing pipeline | Physics | 2 | Active |
| US10068366B2 | Stereo multi-projection implemented using a graphics processing pipeline | Electricity | 2 | Active |
| US10008029B2 | Updating depth related graphics data | Physics | 1 | Active |
| US10032245B2 | Techniques for maintaining atomicity and ordering for pixel shader operations | Physics | 1 | Active |
| US9747661B2 | Consistent vertex snapping for variable resolution rendering | Physics | 1 | Active |
| US9633469B2 | Conservative rasterization of primitives using an error term | Physics | 1 | Active |
| US9767600B2 | Target independent rasterization with multiple color samples | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.