Cass W. Everitt
48Patents
12h-index
54Co-inventors
80Inventor score
Filing activity: Aug 31, 2001 → Sep 20, 2013
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7170513B1 | System and method for display list occlusion branching | Physics | 51 | Expired |
| US7145565B2 | Depth bounds testing | Physics | 49 | Expired |
| US6744433B1 | System and method for using and collecting information from a plurality of depth layers | Physics | 45 | Expired |
| US6989840B1 | Order-independent transparency rendering system and method | Physics | 43 | Expired |
| US6704025B1 | System and method for dual-depth shadow-mapping | Physics | 37 | Expired |
| US7446780B1 | Temporal antialiasing in a multisampling graphics pipeline | Physics | 28 | Expired |
| US8171461B1 | Primitive program compilation for flat attributes with provoking vertex independence | Physics | 23 | Active |
| US7463259B1 | Subshader mechanism for programming language | Physics | 23 | Expired |
| US8094158B1 | Using programmable constant buffers for multi-threaded processing | Physics | 15 | Active |
| US7626588B1 | Prescient cache management | Physics | 14 | Active |
| US9013498B1 | Determining a working set of texture maps | Physics | 13 | Active |
| US7528843B1 | Dynamic texture fetch cancellation | Physics | 13 | Active |
| US7519797B1 | Hierarchical multi-precision pipeline counters | Physics | 12 | Active |
| US7999820B1 | Methods and systems for reusing memory addresses in a graphics system | Physics | 12 | Active |
| US7868891B2 | Load balancing | Physics | 11 | Expired |
| US8006236B1 | System and method for compiling high-level primitive programs into primitive program micro-code | Physics | 11 | Active |
| US7355602B1 | Surrogate stencil buffer clearing | Physics | 10 | Expired |
| US8605086B2 | Hybrid multisample/supersample antialiasing | Physics | 8 | Active |
| US8010945B1 | Vector data types with swizzling and write masking for C++ | Physics | 8 | Active |
| US8212825B1 | System and method for geometry shading | Physics | 8 | Active |
| US7877565B1 | Constant versioning for multi-threaded processing | Physics | 7 | Active |
| US7886116B1 | Bandwidth compression for shader engine store operations | Physics | 7 | Active |
| US8441487B1 | Bandwidth compression for shader engine store operations | Physics | 7 | Active |
| US7944452B1 | Methods and systems for reusing memory addresses in a graphics system | Physics | 7 | Active |
| US9183662B1 | System and method for enabling scene program functionality | Physics | 6 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.