Nitin Mohan
22Patents
5h-index
49Co-inventors
69Inventor score
Filing activity: Aug 15, 2002 → Apr 30, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10784871B1 | Clocking architecture for DVFS with low-frequency DLL locking | Emerging Cross-Sectional Technologies | 10 | Active |
| US10530370B1 | Glitch-free PLL Multiplexer | Electricity | 8 | Active |
| US7573452B2 | Integrated multiplexer/de-multiplexer for active-matrix display/imaging arrays | Physics | 5 | Expired |
| US11545981B1 | DLL-based clocking architecture with programmable delay at phase detector inputs | Electricity | 5 | Active |
| US11402413B1 | Droop detection and mitigation | Electricity | 5 | Active |
| US11130061B2 | Server-based generation of a help map in a video game | Human Necessities | 4 | Active |
| US9130549B2 | Multiplexer flop | Electricity | 4 | Active |
| US11245776B2 | Data model for uniform data platform | Electricity | 2 | Active |
| US11338210B2 | Remote networked services for providing contextual game guidance | Human Necessities | 1 | Active |
| US9740807B2 | Method to measure edge-rate timing penalty of digital integrated circuits | Physics | 1 | Active |
| US11123639B2 | Server-based mechanics help determination from aggregated user data | Human Necessities | 1 | Active |
| US11673051B2 | Server-based generation of a help map in a video game | Human Necessities | 1 | Active |
| US11669419B1 | System and method for performing a failure assessment of an integrated circuit | Physics | 1 | Active |
| US12246253B2 | Server-based generation of a help map in a video game | Human Necessities | 0 | Active |
| US9904511B2 | High performance shifter circuit | Physics | 0 | Active |
| US11766618B2 | Remote networked services for providing contextual game guidance based on a user objective | Electricity | 0 | Active |
| US10661182B2 | Electronic processing system with social network mechanism and method of operation thereof | Physics | 0 | Active |
| US8232988B2 | Pre-computing image manipulations | Physics | 0 | Active |
| US11504618B2 | Server-based video help in a video game | Human Necessities | 0 | Active |
| US9645790B2 | Adder decoder | Physics | 0 | Active |
| US11545987B1 | Traversing a variable delay line in a deterministic number of clock cycles | Electricity | 0 | Active |
| US11992762B2 | Server-based generation of a help map in a video game | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.